![]() There’s nothing new or extraordinary about this but the monotony of it all adds to the central narrative in interesting ways. You hop out of your car, pick up a new package, get back in and deliver it to the new location. The gameplay is pretty much what you’d expect from playing the base game. It can be rather nice to lose track of time and just fade out as the music sways and characters chat. There’s this great atmosphere to driving through the clouds that feels so wholly unique. To see cars on the horizon, only to zoom in and see pixels - emphasizing how genuinely tiny you are in the cyberpunk world around you. The way this minimalism plays against the bustling city around you works to great effect. You get a dark, cyber city, you get smoke, buildings, a flawed and filled world. It plays with its own limitations to make a genuinely lovely-looking game. When zoomed in, you see the pixels, the low-resolution textures, but when you zoom out you get something greater. Both driven by their need to make deliveries, the story is told through small interactions you have from place to place. City of Ghosts is the story of these two characters and a whole host of others as they make their way through the city. This is where you meet Rania, a returning character and our second playable character. Fitting with his character, Hayse takes the robot drinking and gets caught up in the night. As you go to get into your car, you are stopped by Morpho, a robot cadet who wants to arrest him in the morning as his training finishes. City of Ghosts places you into its story almost instantly, through the eyes of Hayse, a dangerous, unsure antihero.
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